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Форум » Графические API » DirectX » Beginning DirectX 10 Game Programming
Beginning DirectX 10 Game Programming
MAK$ Дата: Пятница, 12/Мар/2010, 15:07 | Сообщение # 1
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Game programming is an exciting job in the computing world. Where else do
you get the chance to create virtual worlds that encompass creatures or places
normally found only in dreams? You give people the ability to become anyone
they want to and provide them with environments that bring their fantasies to
life.
The game industry is growing by extraordinary bounds, and the technology is
expanding at a rapid pace. Previously, video cards with 3D hardware were
unheard of. Only expensive SGI workstations were capable of the 3D effects we
take for granted today. Now it’s possible to have the same computer power at
home that existed only in a lab a few years ago. 3D graphics have been brought to
the masses.
Microsoft Windows is riding this technology wave on the PC, competing with
companies like Sony and Nintendo in the game console space. Today, most PC
games on the market are built on DirectX, enabling gamers to experience the
latest graphics technologies and the most realistic worlds.
Console gaming has also come under the domain of DirectX with the Xbox and
the Xbox 360. The skills you learn programming DirectX are directly applicable
to both PC and console platforms.

The first part of this book describes DirectX and how to get your first DirectX
program up and running. The second part gives you the basics you need for
designing and building 3D worlds, with an introduction to 3D concepts and
Direct3D. The third part rounds out your DirectX knowledge with an introduction
to sound processing with DirectSound and getting input from the user
with DirectInput. The book wraps up with a final encompassing project that
shows you how to apply the concepts you’ve learned.

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